I'm back spending late evenings on 3D projects again, and this time my focus has been back on #metahuman customisation in #unrealengine5. with my sons being Marvel fans I decided to create a Hulk version of myself - a fully customised mesh and texture set rigged to the Metahuman base skeleton. I didn't do much work with the scene and I'm keen to look into the known issue with groom hair assets and immisive materials but here is a brief demo of the customisations I'm working on.
#epicgames #3danimation #3ddesign #customcharacters #maya #animation #3d #unrealengine