The purpose of this project was to test the capability of creating a crowded setting and lighting using appropriate new techniques to enhance the realism.
Issues to followup in next project.
- texture issue with singers hands. Suspect this is down to import method into UE4. Had some more successful tests since through some trial and error.
- Motion blend. As the animations were created without the use of a mocap system some of the motions lack smooth transition and natural flow.
- Clothing and hair physics needs some follow up to get more natural movement.
- Camera work requires some more realistic workflow.